Minor Milestones
A minor milestone usually occurs at the end of a gaming session or when a story segment is resolved, and it is intended for general character modifications based on the plot’s dictates. In a minor milestone, you can choose to do one (and only one) of the following:

  • Switch the ratings of any two approaches.
  • Rename one aspect other than your high concept.
  • Exchange one stunt for a different stunt.
  • If your refresh is greater than one, spend one refresh to choose a new stunt from those available to your mantle, or to create a stunt.
  • If you’ve marked Doomed, and it has been in recovery for a whole session, clear it.

Note that taking no action during a minor milestone is permissible and occasionally sensible.


Significant Milestones
Te natural occurrence for a significant milestone is at the conclusion of a scenario or a noteworthy plot event or, at the least, at the end of every two or three sessions. While minor milestones focus on change to what your character already knows, significant milestones denote improvement in your character’s capabilities. Something new may therefore be learned. In a significant milestone, choose one of the minor milestone benefits and, optionally, one of the following:

  • Add +1 to one approach, not to exceed Superb (+5).
  • If your refresh is greater than one, spend one refresh to choose a new stunt from a different mantle. If the stunt is coupled with a condition, you must acquire that condition before you may take the stunt.


Major Milestones
Major milestones indicate that the landscape of the game’s world has seen remarkable, wide-reaching change: a story arc ends, the primary villain has suffered ultimate defeat, the Ark of the Covenant has been opened to the detriment of Nazi thieves. Here your characters mark their success by gaining power that enables them to confront still-greater challenges. Achieving a major milestone confers the benefits of a significant milestone and a minor milestone. In addition, you may do any or all of the following:

  • Take an additional point of refresh, which, if you so desire, may be spent immediately on a new stunt.
  • Rename your character’s high concept.
  • Spend a refresh to add a condition to your mantle.
  • If events warrant it and the GM approves, change your mantle. Doing so means, in essence, starting from scratch. You may keep any stunts not specific to a mantle, but nothing else remains. If this would significantly disadvantage the character compared to other PCs, the GM may allow the player a number of free milestones to reinvest.
  • Retire your character from the game. Such a thing should not be viewed negatively or sorrowfully: at times a character reaches the end of their tale or the game has exhausted all of their drama and surprise. Discuss the potential retirement with the entire group and then create a character for the next session of play. (As above, the GM may allow the new character some free milestones.)



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