Creatures that embody the chaotic nature of the Void; the space from beyond the stars. Void Beasts are unknowable and horrifyingly maddening in their very nature.
This three-legged monstrosity is mostly mouth. Three tentacles, two tipped with barbs and one with eyes, extend from its sides.
Amorphous Beast of Chaos From beyond the Void Skills: Fight +3; Notice, Physique +2; Athletics, Deceive, Will +1 Attacks: Tentacle Slam: Weapon 1 Fight Attack; Bite: Fight Attack Powers: Amorphous Form:No Hole Too Small:You can squeeze underneath a door if need be. You may ignore all barriers that aren’t sealed. Difficult To Grab: Your body isn’t easy to hold. You get +2 to all attempts to avoid or escape a grapple. Extra Appendages:Multiple Targets: You may make attacks against up to three targets within the same zone. Mix And Match: You may use multiple different actions in a single round. Use the lowest applicable skill. In order to grapple as part of an attack, you must pay a fate point. Long Reach: If an action requires you to touch something, you can do it from a zone away. Stunts: Aura of Chaos: The Otyugh possesses an aura that fills a zone with Chaos. This Chaos is the embodyment of Murphy’s Law and the DM should feel free to use this as they sees fit. Stress:Physical: (6); Mental: (3); Consequences: Mild (2)
The combination of a Void Touched Human and the Powers of a Knight of Faerie (or equivalent, such as Ezekiel Frost). No one is really sure what this creature is capable of, since it only recently came into being.