Children of Gotham
White Court Motivational Speaker
Scale: Supernatural; Fate Points: 3/3
Total Refresh: 3 (Available Refresh: 1 Spent Refresh: 2)
White Court Vampire
- High Concept: White Court Motivational Speaker
- Trouble: Eternal People Pleaser
- A Deal, Once Struck…
- Eater of Joy
- Never Let Em See You Suffer
Stress & Conditions
Stress: (1) (1) (1) (1) (1) (1)
In Peril (Sticky): (4)
Doomed (Lasting): (6)
Indebted (Sticky): (1) (1) (1) (1) (1)
Vampire Heritage (unique): (X) – You are a member of a White Court family, and thus this condition is always marked. Select one of the known hungers and its associated house (lust for House Raith, fear for House Malvora, despair for House Skavis) or create another house with GM permission.
Burned by True Emotion (Sticky): (1) – In any scene where you are directly touched by someone displaying a pure, incorruptible, positive emotion, you must mark this condition (which absorbs no shifts from an attack) in addition to other conditions you take on. This display must go above and beyond the norm to qualify—someone standing up to you isn’t displaying True Courage, unless they’re doing so in the face of guaranteed doom. The emotion that burns you is directly related to what you feed on—True Love for Raith, True Courage for Malvora, and True Hope for Skavis. While you are Burned by True Emotion, you may not recover from any other conditions reﬂecting physical injury. Recover from this condition after an entire session has passed; if you suﬀer the burn in the middle of one session, in other words, you do not recover until the middle of the next session.
Hungry (Sticky): (1)(1)(1)(1)(1) – you must feed on someone’s emotional energy using your Emotional Vampire stunt, in three degrees of intensity:
- Take a tiny amount from many sources over time. (Example: As a phobophage, Genevieve keeps Hungry at bay by absorbing fear emitted by her patients in the trauma ward.) With enough time between sessions, you may automatically clear a box before the next session starts.
- Your victim takes a condition representing emotional or psychological harm. Clear 2 Hungry boxes for a sticky condition, 4 for a lasting one.
- Your victim dies. Clear Hungry.
Summer Court Affiliation: Mark Indebted to call upon your Summer Court affiliation for favors. One box grants automatic success to a task (provided it is without risk) without having to roll or play out a scene. Two boxes pays for one cost for a ritual spell or provides NPCs or a magical resource to assist with a dangerous task. If at least three boxes are unmarked, mark the entire track for the Court to intervene on your behalf and resolve a situation utterly unresolvable under your own power. This action requires formally petitioning an emissary of the Summer Court and convincing them that the intervention is in their best interest.
Emotional Aura: Your aura makes others perceive you as a paragon of the emotion on which you feed. Gain +1 on any action that this passive aura would aid, with the exception of the Emotional Vampire stunt.
Emotional Vampire: If you succeed at using Force or Haste on a create advantage action to grab hold of your target, you may define your advantage as overpowering emotion of the kind your heritage feeds on, and gain the benefit of scale when you invoke that aspect. Also, while that advantage is in play, subsequent attacks against that target allow you to feed, as per Hungry, if you inﬂict a condition. (See Hungry.)
Vampiric Toughness: Mark one box of Hungry to absorb two shifts from a physical attack.
Vampiric Recovery: Outside of conﬂict, mark one box of Hungry to clear a sticky condition, or two boxes to begin recovery from a lasting condition. These conditions must represent physical injury.
Incite Emotion: You may use your Emotional Vampire stunt against anyone visible to you. Contact is no longer mandated.
Fill with Joy: You have the ability to foster Joy in others. Mark a box of Hungry, gain +2 on Clever rolls made against the target as they see you as a joyful person. When using this stunt on the same target multiple times, there is a cumulative chance that person will become addicted to your presence.
Supernatural Polyglot: You may know a number of languages/dialects equal to the bonus of your Careful aspect. Once per session you may pay a fate point to be able to passably communicate with a person or creature for the rest of the session.
T45 Torx Wrench
Minor Milestones (Available: 0)
May 7, 2017 – Switched Careful and Clever Aspects
May 14, 2017 – Spent 1 refresh on the Fill With Joy stunt.
Significant Milestone (Available: 1)
Major Milestone (Available: 0)