Children of Gotham
Cursed Luck Thief
Scale: Mundane/Supernatural; Fate Points: 3/3
Total Refresh: 3 (Available Refresh: 3 Spent Refresh: 0)
Clued-In Mortal, Minor Talent
- High Concept: Cursed Luck Thief
- Trouble: Compulsive Gambler
- Driven to Lift This Curse
- The Bill Always Comes Due
- “Specials” Have to Stick Together
Stress & Conditions
Stress: (1) (1) (1) (1) (1) (1)
In Peril (Sticky): (4)
Doomed (Lasting): (6)
Indebted (Sticky): (1) (1) (1) (1) (1)
Strained (sticky): (1)(1)(1)(1)(1) – Mark one of this conditions five boxes to use your Supernatural Talent. Getting taken out while Strained could have terrible consequences: the GM may determine you pushed too hard, causing a lasting condition (work out the specifics with the GM, including recovery) but clearing the Strained track immediately. Strained is otherwise cleared through dedicated rest and relaxation which clears one box between sessions.
Knowledge (sticky): (1)(1)(1)(1)(1) – This condition has five boxes to represent the breadth of occult information to which you have access. Mark a box of Knowledge when you leverage the information you have gathered on the workings of the supernatural world, as indicated in the stunts. Recover through research in your free time, restoring one box between sessions.
In Too Deep (lasting): (1) – Your connections with the paranormal have put your livelihood or a loved one at risk. Mark this condition to immediately recover all boxes of Knowledge. While this condition is marked, you have an additional aspect that represents a creature or faction that, due to your knowledge, is directly threatening something dear to you. Furthermore, you lack the wherewithal to research—which means Knowledge will not recover—until you have recovered from this condition. Begin that recovery by confronting or evading the threat in a manner determined by the GM; be prepared to spend at least a session dealing with the problem.
Mantle Stunts – Clued-In Mortal
Chasing Rumors: Mark boxes of Knowledge to aid rolls to overcome or create an advantage when your research into supernatural threats is relevant, +2 for each box marked.
Preparations: Once per scene, when confronting a threat that you have had an opportunity to investigate, you can mark Knowledge to reveal that you have a useful item on hand. One box is sufficient for common items (e.g., chalk, iron nails), three boxes for objects obtainable with a mild eﬀort (e.g., holy water, a wooden stake), and all five boxes for especially esoteric items such as inherited silver or a saint’s relics. At the GM’s discretion, you may mark In Too Deep instead, to help another character pay one cost of a ritual spell.
Mantle Stunts – Minor Talent
Supernatural Talent – Luck Thief: Choose a single target within the same Zone as you. Gain a Boost titled “Lucky.” Inflict a temporary aspect on your target titled “Unlucky”, that bestows a -2 to any action when invoked. This aspects has two free invokes that can be used by you or your allies at any time. This temporary aspect disappears at the end of the scene.
Cursed to be Forgotten: You have been cursed by a powerful fey creature. When you are out of an indivigual’s sight for more than an hour (in game time), they must make a Careful roll against a Great (+4) opposition in order to remember you. Certain criteria must be met to remove this curse.
Minor Milestones (Available: 0)
May 7, 2017 – None
May 14, 2017 – None
Significant Milestone (Available: 1)
Major Milestone (Available: 0)