Connel Moriarty

Flesh Golem Enforcer of the O'Ferral Family

Description:
Aspects
High Concept: Flesh Golem Enforcer of the O’Ferral Family
Other Aspects: Flesh is Currency, Tough But Not Too Bright
Skills
Good (+3) Fight
Fair (+2) Physique, Provoke
Average (+1) Athletics, Contacts, Crafts (Explosives)
Stunts and Powers
Cost Ability
Powers
-2 Inhuman Strength: whenever lifting or breaking inanimate things. Bruising Strength: Gain a +1 to Physique whenever grappling. Gain +1 to Fighting when attacking someone you have grappled. Hammer Blows: With attacks that depend on muscular force (Fighting, thrown Weapons, etc.), you increase the stress dealt by 2 on a successful hit.
-2 Inhuman Toughness: Inhuman Toughness: Catch: Electricity; Armor 1 against all physical attacks, +2 additional physical stress.
-1 Living Dead: Living Dead: Corpse Body: Your body is a corpse. This means that you cannot recover from consequences with time, because your body does not regenerate. Any physical consequences you suffer are permanent until you take some kind of effort to remove them (know any good taxidermists?) or seek supernatural assistance to reconstruct your body; Death is a Nuisance: Unless wholly destroyed or killed by special means, you’re already dead, and that doesn’t seem to have fazed you much. No “death” result is ever permanent unless special means are used (usually as determined by your creature type); Dude! You’re Dead!: And that’s pretty scary to a lot of people. When dealing with folks unaccustomed to the walking dead, gain a 1 on Provoke to intimidate others. Take a –1 penalty on nearly all other social skill (except Deceive). For every level of physical consequence you’ve sustained, increase the modifier by –1/1. That said, the effect is short-lived with any one target – as they become accustomed to a reality where the dead walk, they eventually become inured to it as an additional reason to be terrified.
Stunts
-1 Berserk: Upon entering combat Connel must make a Will roll against a Average (1) opposition, this increases to Good (3) is Connel has taken any physical stress or possesses a physical consequence. On a failed roll Connel goes on a rampage, attacking the nearest living creature or smashing some object smaller than itself if no creature is within reach, then moving on to spread more destruction.
-6 Total Refresh Adjustment
Stress
Physical:
Mental:
Consequences & Conditions
Mild (2):
Moderate (4):
Bio:

Connected Character: Ava O’Farrel

Connel Moriarty

Children of Gotham tommy19 tommy19